Felicia, P. (2012). Motivation in Games: A literature review. International Journal of Computer Science in Sport, 10, Special Edition: Serious Games – Theory, Technology & Practice.
Felicia, P., (2012). Game-Based Learning in Irish Education: A pilot study. CESI2012. Portlaoise, February 2012
Felicia, P., (2011). Game-based Learning in Ireland: challenges and opportunities. EdTech2011. Waterford, Ireland, June 2011
Felicia, P., (2011). Assessing how Game-Based Learning is perceived in Irish education. Irish Symposium on Game-Based Learning (iGBL). Waterford, Ireland, May 2011.
Felicia, P., (2010). Teaching with video games, literature review and best practices. NAIRTL/ LIN Conference on Flexible Learning. Dublin, Ireland, October 2010.
Felicia, P.(2009), Modelling Players Behaviours and Learning Strategies in Video Games. 3rd european conference on game-Based Learning, Graz, Austria, October 2009.
Felicia, P. and Pitt, I.J. (2008), Personalising Educational Games to Students’Learning Styles. International Technology in Education and Development Conference, Valencia, Spain, March 2008.
Felicia, P. and Pitt, I.J. (2007), Evaluating the Effect of Personalities on the Design of Educational Games, Proceedings of the ECGBL Conference, Paisley, October 2007.
Felicia, P. and Pitt, I.J. (2007), The PLEASE Model: An Emotional and Cognitive Approach to Learning in Video Games, International Technology Education and Development Conference, Valencia, Spain, 8-10 March 2007.
Felicia, P. and Pitt, I.J. (2006), 5 Keys to More Effective Educational Games: A systematic Approach to Emotionally Sound Games, Computer Games (CGames 2006), Dublin, Ireland, 22-24th November 2006
Felicia, P. and Pitt, I.J. (2005), What Can We Learn from Online Games?, Proceedings of the 9th European Conference on Computer-Supported Cooperative Work, Paris, September 2005
Felicia, P. and Pitt, I.J. (2005), The Use of Virtual Reality for Instructional Games, Proceedings of the IEE VR2005 Conference, Bonn, March 2005.