• Felicia, P., 2012. Game Based learning: a review of the state of the art. In: S. Egenfeldt-Nielsen and B. Meyer, eds., Serious Games in Education – a Global Perspective. Aarhus: Aarhus University Press.
  • Felicia, P. and Pitt, I., 2009. Profiling users in educational games. In: T. Connolly, M. Stanfield and L. Boyle, eds., Games-Based Learning advancement for multisensory human computer interfaces: techniques and effective practices. Hershey: Idea-Group Publishing, pp.131–156.
  • Felicia, P. and Pitt, I., 2008. Harnessing the emotional potential of video games. In: R. Ferdig, ed., Handbook of research on effective electronic gaming in education. Hershey: IGI-Global, pp.893–910.
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