Archive Page 2

08
May
12

Irish Symposium on Game-Based Learning, 7h June 2012 at Waterford Institute of Technology: Registration is now open

Registration is now open for the second Irish  Symposium on Game-Based Learning (iGBL2012)!

This one-day event will be held in Waterford Institute of Technology on Thursday 7th June 2012, and bring together teachers, students and researchers with an interest in the educational potential of games. This conference will be a great opportunity to learn more about the different educational applications of video games,  and network with other like-minded researchers and practitioners.

This year, we are delighted to welcome Derek Robertson (Learning and Teaching Scotland, National Adviser for Emerging Technologies and Learning) as our keynote speaker. Derek has an impressing record in innovative teaching. He has done significant work in the area of Game-Based Learning, and given several inspirational keynotes on how to engage students in the classroom through games. Derek Robertson’s career in education has seen him work as a primary school teacher, a staff tutor in a council education department, a lecturer on the B.ED(P) and PGDE(P) teacher preparation courses at the University of Dundee and now as National Adviser for Emerging Technologies and Learning at Learning and Teaching Scotland. In his current position, he leads the team responsible for exploring and developing the effective uses of computer games to enhance teaching, learning and assessment approaches that underpin Scotland’s new curriculum: Curriculum for Excellence.

In addition, the symposium will include more than 20 presentations from national and international experts in a wide range of areas including: Virtual Worlds in the classroom, using chess to improve cognitive skills and confidence, e-Poetry, games for to improve mental health, Instructional design patterns,  adaptive learning strategies, GBL start-ups, Scratch & Kinect, Gamification, Alternative Reality Games (ARGs), Role-Playing Games (RPGs), games for health care, or games to teach people with intellectual disabilities.
For more information on presentations please visit: http://www.wit.ie/gbl/igbl2012/Program/Presentations/.

This event promises to be very interesting and attendees are now welcome to register before Friday 25th May 2012.
Registration information is available at:  http://www.wit.ie/gbl/igbl2012/Registration/

For more information on iGBL2012,  please send an email to: pfelicia@wit.ie.

You can also sign up to the iGBL 2012 mailing list by sending an email to pfelicia@wit.ie with the subject “mailing list”.

We look forward to seeing you in Waterford Institute of Technology for an exciting iGBL 2012.

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02
May
12

Irish Symposium on Game-Based Learning, 7h June 2012 at Waterford Institute of Technology: Registration is now open

Registration is now open for the second Irish  Symposium on Game-Based Learning (iGBL2012)!

This one-day event will be held in Waterford Institute of Technology on Thursday 7th June 2012, and bring together teachers, students and researchers with an interest in the educational potential of games. This conference will be a great opportunity to learn more about the different educational applications of video games,  and network with other like-minded researchers and practitioners.

This year, we are delighted to welcome Derek Robertson (Learning and Teaching Scotland, National Adviser for Emerging Technologies and Learning) as our keynote speaker. Derek has an impressing record in innovative teaching. He has done significant work in the area of Game-Based Learning, and given several inspirational keynotes on how to engage students in the classroom through games. Derek Robertson’s career in education has seen him work as a primary school teacher, a staff tutor in a council education department, a lecturer on the B.ED(P) and PGDE(P) teacher preparation courses at the University of Dundee and now as National Adviser for Emerging Technologies and Learning at Learning and Teaching Scotland. In his current position he leads the team responsible for exploring and developing the effective uses of computer games to enhance teaching, learning and assessment approaches that underpin Scotland’s new curriculum: Curriculum for Excellence.

In addition, the symposium will include more than 20 presentations from national and international experts in a wide range of areas including: Virtual Worlds in the classroom, using chess to improve cognitive skills and confidence, e-Poetry, games for to improve mental health, Instructional design patters,  adaptive learning strategies, GBL start-ups, Scratch & Kinect, Gamification, Alternative Reality Games (ARGs), Role-Playing Games (RPGs), games for health care, or games to teach people with intellectual disabilities.
For more information on presentations please visit: http://www.wit.ie/gbl/igbl2012/Program/Presentations/.

This event promises to be very interesting and attendees are now welcome to register before Friday 25th May 2012.
Registration information is available at:  http://www.wit.ie/gbl/igbl2012/Registration/

For more information on iGBL2012,  please send an email to: pfelicia@wit.ie.

You can also sign up to the iGBL 2012 mailing list by sending an email to pfelicia@wit.ie with the subject “mailing list”.

We look forward to seeing you in Waterford Institute of Technology for an exciting iGBL 2012.

Best Wishes,

Dr. Patrick Felicia, conference chair

14
Mar
12

International Journal of Game-Based Learning (IJGBL) : Submissions are welcome for Volume 2 Issue 4

Researchers are welcome to submit manuscripts to be considered for inclusion in the fourth issue of the second volume of the International Journal of Game-Based Learning (IJGBL) to be published in October 2012.All submissions should follow the publication guidelines and be sent to pfelicia@wit.ie, no later than 23rd April 2012.

All articles received on or before this date will be sent for double-blind review, and authors should be notified of the status of their submission by 7th May 2012.

Based on feedback provided by reviewers, successful authors will be asked to complete additional changes and submit their amended manuscript by 28th May 2012.

Based on the revised documents, a final notification of acceptance will be issued by 11th June 2012.

Successful authors will then need to send their final documents (e.g., script, authors’ warranty, biographical sketches, and contact details) by 22nd June 2012.


The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.

29
Feb
12

National Programme & Study on Game-Based Learning

The GBL Research group @ WIT will be launching a national programme/study in September 2012, and we are looking for 20+ schools to take part in the study. This longitudinal study will last for at least one year and include the following aspects:
– Teachers will be provided with resources to use GBL in their classrooms
– Workshops will be provided to inform teachers on evidence-based best practice, resources, and the latest research findings on GBL
– A portal will be created to allow students and teachers to access the material at all times.
– Resources will consist of  teacher training, handbook for teachers, templates to conduct and evaluate classes, templates to create games, and tutorials to use GBL tools, access to database of existing games used in education 
– A study will be conducted to evaluate the benefits provided by this approach. The study will investigate how GBL approaches and teaching
strategies, in addition to traditional teaching methodologies, can be harnessed to improve both learning and motivation on the part of the
learners
– In addition, this study will also seek to evaluate teachers’ interest for GBL approaches, and to identify possible challenges and opportunities for the introduction of GBL in classrooms.
– Finally, the portal will be the opportunity to create and expand a network of teachers interested in the use of GBL, making it possible
for teachers to discuss and exchange ideas and best practice on the theme of GBL.
 
This programme should provide all teachers interested in using GBL with the the necessary resources, training and support that they require to do so. No prior knowledge of games or game development is required and all teachers are welcome. 

If you are (or know a colleague who would be) interested in such a programme, feel free to contact Patrick Felicia (pfelicia@wit.ie).

 
Best Wishes,
 
Patrick
02
Feb
12

Gaming is a hard job, but someone has to do it!

In this new article, Giovanni Viglieta studies the complexity of video games based on game mechanics and manages to explain how some early video games still manage to challenge us.

http://arxiv.org/abs/1201.4995

31
Jan
12

Why audio designers are emotion designers

Interesting article from Volition’s senior audio designer Ariel Gross explains why your audio designers are “emotion designers,” and why they and other members of your team need to remember that.

http://www.gamasutra.com/view/news/39905/Team_Audio_Emotion_Designers.php

31
Jan
12

Call for Speakers ECGC 2012 is now accepting submissions for speakers for the upcoming conference! The early submission date is February 19, with a late submission date of March 11. Prospective speakers are encouraged to submit their ideas for lectures, roundtables, and panels for the conference as soon as possible.

This year, the ECGC board is seeking sessions in game-related tracks including but not limited to Academic, Business, Design, Programming, Production, Social, Mobile, Serious Games, and Visual Arts. For more information on the seven topical tracks at ECGC, please visit the Track Overview.

The East Coast Game Conference is the largest game conference on the East Coast and will take place at Raleigh’s state of the art Convention Center on April 25/26, 2012. This is the premier industry event for developers to make connections, share ideas, and find inspiration in the Eastern US.
If you have a great talk and are a great speaker please submit it to ecgcspeakers@gmail.com!

Speaker Expectations
Conference attendees expect excellence from ECGC speakers. They will evaluate your sessions based on delivery, knowledge on the topic addressed, and the visuals presented. Please consider the following when proposing to speak:

* The proposed outline must match the talk you present at the Summit.
* You agree to commit adequate time to prepare for your session.
* You may be required to submit your presentation slides for review prior to acceptance.
* We strongly encourage that you rehearse the delivery of your session for it to be effective; preferably in front of your peers.
* Your presentation materials will be subject to review prior to the conference.
* You agree to have adequate visual accompaniment to your speech.
* You agree to allow ECGC to record and distribute copies of your presentation.
* The submitter also agrees to be available to present his/her session during either day of the Conference-April 25/26, 2012.




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